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Reinforcement learning - lecture 3

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Virtualconference
Auteurs : Lazaric, Allesandro (Auteur de la Conférence)
CIRM (Editeur )

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Résumé : Reinforcement learning (RL) studies the problem of learning how to optimally controlling a dynamical and stochastic environment. Unlike in supervised learning, a RL agent does not receive a direct supervision on which actions to take in order to maximize the longterm reward, and it needs to learn from the samples collected through direct interaction with the environment. RL algorithms combined with deep learning tools recently achieved impressive results in a variety of problems ranging from recommendation systems to computer games, often reaching human-competitive performance (e.g., in the Go game). In this course, we will review the mathematical foundations of RL and the most popular algorithmic strategies. In particular, we will build around the model of Markov decision processes (MDPs) to formalize the agent-environment interaction and ground RL algorithms into popular dynamic programming algorithms, such as value and policy iteration. We will study how such algorithms can be made online, incremental and how to integrate approximation techniques from the deep learning literature. Finally, we will discuss the problem of the exploration-exploitation dilemma in the simpler bandit scenario as well as in the full RL case. Across the course, we will try to identify the main current limitations of RL algorithms and the main open questions in the field.

Theoretical part
- Introduction to reinforcement learning (recent advances and current limitations)
- How to model a RL problem: Markov decision processes (MDPs)
- How to solve an MDP: Dynamic programming methods (value and policy iteration)
- How to solve an MDP from direct interaction: RL algorithms (Monte-Carlo, temporal difference, SARSA, Q-learning)
- How to solve an MDP with approximation (aka deep RL): value-based (e.g., DQN) and policy gradient methods (e.g., Reinforce, TRPO)
- How to efficiently explore an MDP: from bandit to RL

Practical part
- Simple example of value iteration and Q-learning
- More advanced example with policy gradient
- Simple bandit example for exploration
- More advanced example for exploration in RL

Codes MSC :
62C05 - General considerations
68T05 - Learning and adaptive systems
90C15 - Stochastic programming
68Q87 - Probability in computer science (algorithm analysis, random structures, phase transitions, etc.)
93B47 - Iterative learning control

    Informations sur la Vidéo

    Réalisateur : Hennenfent, Guillaume
    Langue : Anglais
    Date de publication : 22/02/2021
    Date de captation : 28/01/2021
    Sous collection : Research School
    arXiv category : Machine Learning ; Artificial Intelligence
    Domaine : Control Theory & Optimization ; Probability & Statistics
    Format : MP4 (.mp4) - HD
    Durée : 01:37:05
    Audience : Researchers
    Download : https://videos.cirm-math.fr/2021-01-29_Lazaric_3.mp4

Informations sur la Rencontre

Nom de la rencontre : Mathematics, Signal Processing and Learning / Mathématiques, traitement du signal et apprentissage
Organisateurs de la rencontre : Anthoine, Sandrine ; Chaux, Caroline ; Mélot, Clothilde ; Richard, Frédéric
Dates : 25/01/2021 - 29/01/2021
Année de la rencontre : 2021
URL Congrès : https://conferences.cirm-math.fr/2472.html

Données de citation

DOI : 10.24350/CIRM.V.19705103
Citer cette vidéo: Lazaric, Allesandro (2021). Reinforcement learning - lecture 3. CIRM. Audiovisual resource. doi:10.24350/CIRM.V.19705103
URI : http://dx.doi.org/10.24350/CIRM.V.19705103

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